Evergreen 12-week cycle

Every week, a brave new mission.

Kids build, play, solve and take the stage. Parents see the confidence grow—not in a report card, but in what their child can do.

Children building a colorful invention while one child presents to the group
The rule: every child speaks every class. A whisper still counts as a rep.

The 60-minute rhythm

Keep the structure familiar so kids feel safe. Change the mission so they stay excited.

0–5 minHype arrivalName + a playful prompt
5–12 minSpeaking gameFast, silly, no overthinking
12–20 minSkill sparkTeach one tool, not a lecture
20–38 minMain missionBuild, solve, rehearse
38–50 minSpotlight stageEvery child gets a rep
50–55 minPower feedbackName the week’s bravest moment
55–60 minGPS Kids PledgePledge Captain leads the room
Week 1 · Invent & Pitch

Fix-It Inventions

Spot an everyday annoyance, build a quick fix, and pitch it in 60 seconds.

    THE GPS KIDS PLEDGE —

    Feet planted, voices loud. The kid with the bravest moment that week becomes Pledge Captain and leads it.

    Pledge Captain: "WHO ARE WE?!" / Everyone: "GPS KIDS!"

    • I AM A LEADER. (hand on heart)
    • I AM A SAVAGE. (flex!)
    • I LEAD, NOT FOLLOW.
    • I BELIEVE, NOT DOUBT.
    • I CREATE, NOT DESTROY.
    • I SPEAK WITH POWER. (mic-drop motion)
    • I SOLVE WITH PURPOSE.
    • I RISE. (up on your toes)
    • I LEAD.
    • I INSPIRE.
    • I AM GPS —
    • THE GREATEST PUBLIC SPEAKER.
    • THE GREATEST PROBLEM SOLVER.
    • NO EXCUSES. (stomp)
    • NO LIMITS. (arms wide)
    • I AM OUTSTANDING.
    • Louder every line:

      STEP UP. (clap) / STEP UP. (clap clap) / STEP UP! (jump + clap) / LET'S GOOO!

    Coach notes: week one the coach leads and kids echo — by week three a kid runs it.

    Golden rule: "If the walls don't shake a little, we do it again."

    12 missions. Repeat forever.

    Run them in order, then restart with new topics, harder constraints and bigger stages. Tap any week for the full run-of-show.

    What parents see each week

    A short, concrete recap—not “we practiced public speaking.” Tell them what their child built, the brave thing they did, and the one game to try at home.

    This weekFix-It Inventions: kids turned a real problem into a product idea.
    Confidence repA 60-second pitch using problem → solution → why it matters.
    Ask at pickup“What problem does your invention fix?”
    Home missionPlay One-Word Story at dinner. Your child knows how to lead it.

    The three promises

    Fun before polish

    Silly lowers the stakes. Kids speak more when they’re playing, not performing for approval.

    One visible rep

    Every child leaves with one brave moment a parent can understand and celebrate.

    Feedback that builds

    Name what worked. Give only one next step. Never turn the ride home into a critique session.